for interactive design
3 images below created by Rebecca sugar
While animating this semester I learned a lot about how living bodies move, and how reality is slightly distorted to make an action look real. My animations started off fairly jerky and robot-like. This isn’t seen in my first animation with the bouncing ball but it is seen in my walk cycle and in my turn around animation. I feel like i got a much better flow in my lifting animation though. One of the flaws that I was never able to completely fix was the unrealistic floaty actions. You can see it in all of my animations and is a product of not understanding the physics that goes into animation. The principal that reflects this misunderstanding is slow in and slow out. I will work on better understanding this principle by closely studying moment in real life. Every action is slow in and slow out and can be seen in live action sequences. I believe I had a decent understanding of staging and to a lesser extent pose but I can always work towards making these better too. I can draw studies of different perspectives and poses to improve on this, and I could also play with silhouettes.